Your App's User Interface is Like Eating

 

Who goes to a restaurant and says, “Just give me something to stop my hunger?”  Eating out is more about the experience than it is about the food.  Hell, why else would my sister pay $46 for 12 cupcakes?  And they were the biggest hit at my wife’s baby shower.  “They’re gourmet!” she explains.

With software, User Experience is king, especially in the mobile space.  Look how users use their phones.  They pull it out of their pocket, do something real quick and then quickly put it away.  In a mobile setting, people’s patience is at a record low.  Most of the possible actions they may do are so trivial that it’s not worth their time to endure a slow connection or scroll through a bunch of garbage.  They’re not writing a paper or conducting research.  They’re just looking up sport scores or just checking up on their friends.  It their app doesn’t perform well, not a whole lot is lost by just giving up.

Here are a few philosophies we try to adhere to when building our mobile apps. 

The next time you select a restaurant, try to decipher why you chose it.  Does it have the cheapest food?  Probably not.  Is the food the best tasting?  Maybe, but I doubt that’s the whole story.  Sprinkles Cupcakes puts a 30 cent cupcake on a fancy doily and calls it gourmet, “that’ll be $3.25.”  You’re not paying for food, you’re paying for the experience.  The best way to add value to your mobile app is by enhancing the User Experience.  Write Gourmet Software (TM).


2 Responses

  1. Kudos for talking about UX here. However, from this designer’s perspective, this commentary is an interesting analogy but doesn’t quite capture the complexity and subtleties of why UX and interaction design are important. Far more than the material and gastronomic but rather empty satisfactions of cupcake apps, getting the design right often is the difference between success and failure, not between “eh” and a sugar rush.

    The example of fun doesn’t really enlighten the reader with what fun should be about, plus, the characteristic that is more general and important is delight. An app might be engaging and entertaining without being what someone would call “fun”. This element of delight is also far more crucial than unnecessary desire fulfillment. While some people may indeed just need to flick their home screen, many more of us are interested in the what and how of the satisfaction we get with the actual experience.

    In addition, you have to be careful with guidelines such as “trim the fat”. I’ve seen highly efficient and minimalistic apps that work perfectly and are nearly unusable. Why? Turns out that the wheels of interaction are greased by some amount of seeming excess and redundancy. Designing that correctly is crucial though. You are right that there is a threshold that is reached quickly beyond which users will regard the app as bloated and time-wasting.

    And there are several more very key components of good UX design that aren’t covered here.

    Enough for the soapbox. Your app is a sign of things to come: When connecting to the internet means more than starting a search with thousands and thousands of results and instead becomes applications that use built-in intelligence and knowledge to find the information and do the things we really want. Best of luck.

  2. rbarnes says:

    Hey, you’re an UI Guru and an Aggie? ROCK! You and I would have a lot to talk about if we ever crossed paths.

    Glad you liked the post.

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